Version 2.1.0.0

Odin has a dedicated attribute overview with examples

DelayedPropertyAttribute class

Namespace: Sirenix.OdinInspector
Assembly: Sirenix.OdinInspector.Attributes
[AttributeUsage(AttributeTargets.Assembly | AttributeTargets.Module | AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Enum | AttributeTargets.Constructor | AttributeTargets.Method | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Interface | AttributeTargets.Parameter | AttributeTargets.Delegate | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter | AttributeTargets.All, AllowMultiple = false, Inherited = true)]
public class DelayedPropertyAttribute : Attribute, _Attribute
Delays applying changes to properties while they still being edited in the inspector. Similar to Unity's built-in Delayed attribute, but this attribute can also be applied to properties.
Inheritance
  • System.Object
  • System.Attribute
  • DelayedPropertyAttribute

Constructors

DelayedPropertyAttribute()
public DelayedPropertyAttribute()

This website is brand new and built with the Odin 2.1 beta in mind. This means you might discover some features such as attribute expressions that are only available in the beta.

You can download the 2.1 beta from here and read the patch-notes here.