Namespace: | Sirenix.OdinInspector.Editor |
Assembly: | Sirenix.OdinInspector.Editor |
[DrawerPriority(0, 0, 999.5)]
[OdinDontRegister]
public sealed class UnityPropertyAttributeDrawer<TDrawer, TAttribute, TAttributeConstraint> : OdinAttributeDrawer<TAttribute>, IDisposable, IUnityPropertyFieldDrawer where TDrawer : PropertyDrawer, new()
where TAttribute : TAttributeConstraint where TAttributeConstraint : PropertyAttribute
public UnityPropertyAttributeDrawer()
public bool WillDrawPropertyField { get; }
public void Dispose()
protected override void DrawPropertyLayout(GUIContent label)
UnityEngine.GUIContent | label |
protected override void Initialize()