Namespace: | Sirenix.Serialization.Editor |
Assembly: | Sirenix.Serialization |
public static class AOTSupportUtilities
public static void GenerateDLL(string dirPath, string assemblyName, List<Type> supportSerializedTypes, bool generateLinkXml = true)
System.String | dirPath | |
System.String | assemblyName | |
System.Collections.Generic.List<System.Type> | supportSerializedTypes | |
System.Boolean | generateLinkXml |
public static bool ScanProjectForSerializedTypes(out List<Type> serializedTypes, bool scanBuildScenes = true, bool scanAllAssetBundles = true, bool scanPreloadedAssets = true, bool scanResources = true, List<string> resourcesToScan = null, bool scanAddressables = true)
System.Collections.Generic.List<System.Type> | serializedTypes | The serialized types to support. |
System.Boolean | scanBuildScenes | Whether to scan the project's build scenes. |
System.Boolean | scanAllAssetBundles | Whether to scan all the project's asset bundles. |
System.Boolean | scanPreloadedAssets | Whether to scan the project's preloaded assets. |
System.Boolean | scanResources | Whether to scan the project's resources. |
System.Collections.Generic.List<System.String> | resourcesToScan | An optional list of the resource paths to scan. Only has an effect if the scanResources argument is true. All the resources will be scanned if null. |
System.Boolean | scanAddressables |
System.Boolean | true if the scan succeeded, false if the scan failed or was cancelled |