Version 3.3.1.2

Odin has a dedicated attribute overview with examples

DrawWithUnityAttribute class

Namespace: Sirenix.OdinInspector
Assembly: Sirenix.OdinInspector.Attributes
[AttributeUsage(AttributeTargets.Assembly | AttributeTargets.Module | AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Enum | AttributeTargets.Constructor | AttributeTargets.Method | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Interface | AttributeTargets.Parameter | AttributeTargets.Delegate | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter | AttributeTargets.All)]
[Conditional("UNITY_EDITOR")]
public class DrawWithUnityAttribute : Attribute, _Attribute

DrawWithUnity can be applied to a field or property to make Odin draw it using Unity's old drawing system. Use it if you want to selectively disable Odin drawing for a particular member.

Inheritance
  • System.Object
  • System.Attribute
  • DrawWithUnityAttribute
Remarks

Note that this attribute does not mean "disable Odin completely for this property"; it is visual only in nature, and in fact represents an Odin drawer which calls into Unity's old property drawing system. As Odin is still ultimately responsible for arranging the drawing of the property, and since other attributes exist with a higher priority than this attribute, and it is not guaranteed that Unity will draw the property if another attribute is present to override this one.

Constructors

DrawWithUnityAttribute()
public DrawWithUnityAttribute()

Fields

PreferImGUI
public bool PreferImGUI