Namespace: | Sirenix.OdinInspector.Editor |
Assembly: | Sirenix.OdinInspector.Editor |
[DrawerPriority(0, 0, 6000)]
public class DrawWithUnityAttributeDrawer<T> : OdinAttributeDrawer<DrawWithUnityAttribute, T>, IUnityPropertyFieldDrawer
public DrawWithUnityAttributeDrawer()
public bool WillDrawPropertyField { get; }
public void Dispose()
protected override void DrawPropertyLayout(GUIContent label)
UnityEngine.GUIContent | label |
protected override void Initialize()