Version 3.3.0.1

Sirenix.Utilities.Editor namespace

Classes

Utility class for asset Guid script
Utility functions for Unity assets.
Not yet documented.
Functions for accessing the clipboard.

This class is due to undergo refactoring. Use the new DragAndDropUtilities instead.

Drag and drop utilities for both Unity and non-unity objects.
This class is due to undergo refactoring.
This class is due to undergo refactoring.
Icon for using in editor GUI.
Collection of EditorIcons for use in GUI drawing.
Collection of extension methods for UnityEngine.Event.
Compare strings and produce a distance score between them.
Collection of extension methods for UnityEditor.GenericMenu.
Emitted wrapper for the internal "UnityEngine.GUIClip" class.
This class is due to undergo refactoring.
A utility class for properly counting frames and helps determine when a frame has started in an editor window.
Various helper function for GUI.
A helper class to control paging of n number of elements in various situations.
The GUITabGroup is a utility class to draw animated tab groups.

A Utility class for creating tables in Unity's editor GUI.

A table can either be created from scratch using new GUITable(xCount,yCount), or created using one of the static GUITable.Create overloads.

See the online documentation, for examples and more information.

A cell of a GUITable
GUITableColumns used creating a table list using GUITable.Create().
A tab page created by GUITabGroup.
A utility class for getting delta time for the GUI editor.
Not yet documented.
Lazy loading Editor Icon.
Not yet documented.
Not yet documented.
The Odin Inspector Serialization Debugger Window.
Field drawing functions for various types.
Collection of various editor GUI functions.
Collection of GUIStyles used by Sirenix.
Collection of texture functions.
Object describing units, including name, symbols and how to convert it to other units.
Tools for converting between units, for example, converting from inches to meters.

Structs

Asset search helper.
Type containing the necessary components to use C# expressions in fields.
Configuration for progress bar fields.

Enums

The various modes of copying an object to the clipboard.
This class is due to undergo refactoring.
This class is due to undergo refactoring.
How the square object field should be aligned.
Draw mode of quaternion fields.
Categories of units. A unit value can only be converted to another of the same category.