Namespace: | Sirenix.OdinInspector.Editor.Examples |
Assembly: | Sirenix.OdinInspector.Editor |
public static class ExampleHelper
public static Material GetMaterial()
UnityEngine.Material |
public static Mesh GetMesh()
UnityEngine.Mesh |
public static T GetScriptableObject<T>(string name)
where T : ScriptableObject
System.String | name |
T |
T |
public static string GetString()
System.String |
public static Texture2D GetTexture()
UnityEngine.Texture2D |
public static float RandomFloat(float min, float max)
System.Single | min | |
System.Single | max |
System.Single |
public static float RandomInt(int min, int max)
System.Int32 | min | |
System.Int32 | max |
System.Single |