Namespace: | Sirenix.OdinInspector.Editor |
Assembly: | Sirenix.OdinInspector.Editor |
[DrawerPriority(0, 0, 0.5)]
[OdinDontRegister]
public class UnityPropertyDrawer<TDrawer, TDrawnType> : OdinValueDrawer<TDrawnType>, IDisposable, IUnityPropertyFieldDrawer where TDrawer : PropertyDrawer, new()
public UnityPropertyDrawer()
protected bool delayApplyValueUntilRepaint
protected bool dontUseVisualElements
protected TDrawer drawer
protected object propertyHandler
public bool WillDrawPropertyField { get; }
public void Dispose()
protected override void DrawPropertyLayout(GUIContent label)
UnityEngine.GUIContent | label |