Namespace: | Sirenix.OdinInspector.Editor |
Assembly: | Sirenix.OdinInspector.Editor |
[DrawerPriority(0, 0, 0.5)]
[OdinDontRegister]
public class UnityPropertyDrawer<TDrawer, TDrawnType> : OdinValueDrawer<TDrawnType> where TDrawer : PropertyDrawer, new()
public UnityPropertyDrawer()
protected bool delayApplyValueUntilRepaint
protected TDrawer drawer
protected object propertyHandler
protected override void DrawPropertyLayout(GUIContent label)
UnityEngine.GUIContent | label |