Namespace: | Sirenix.OdinInspector.Editor |
Assembly: | Sirenix.Utilities.Editor |
public struct SdfUvRect
public SdfUvRect(float left, float top, float right, float bottom)
System.Single | left | |
System.Single | top | |
System.Single | right | |
System.Single | bottom |
public SdfUvRect(Vector4 v4)
UnityEngine.Vector4 | v4 |
public float Bottom
public static readonly SdfUvRect Identity
public float Left
public float Right
public Vector2 TL
public float Top
public Vector4 V4
public float W
public float X
public float Y
public float Z
public Vector2 Center { get; }
public float Height { get; set; }
public float Width { get; set; }
public static Vector2 operator *(SdfUvRect region, Vector2 uv)
SdfUvRect | region | |
UnityEngine.Vector2 | uv |
UnityEngine.Vector2 |