Namespace: | Sirenix.OdinInspector |
Assembly: | Sirenix.OdinInspector.Attributes |
[AttributeUsage(AttributeTargets.Assembly | AttributeTargets.Module | AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Enum | AttributeTargets.Constructor | AttributeTargets.Method | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Interface | AttributeTargets.Parameter | AttributeTargets.Delegate | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter | AttributeTargets.All, AllowMultiple = false, Inherited = true)]
[Conditional("UNITY_EDITOR")]
public sealed class FilePathAttribute : Attribute, _Attribute
FilePath is used on string properties, and provides an interface for file paths.
The following example demonstrates how FilePath is used.
public class FilePathExamples : MonoBehaviour
{
// By default, FilePath provides a path relative to the Unity project.
[FilePath]
public string UnityProjectPath;
// It is possible to provide custom parent path. Parent paths can be relative to the Unity project, or absolute.
[FilePath(ParentFolder = "Assets/Plugins/Sirenix")]
public string RelativeToParentPath;
// Using parent path, FilePath can also provide a path relative to a resources folder.
[FilePath(ParentFolder = "Assets/Resources")]
public string ResourcePath;
// Provide a comma seperated list of allowed extensions. Dots are optional.
[FilePath(Extensions = "cs")]
public string ScriptFiles;
// By setting AbsolutePath to true, the FilePath will provide an absolute path instead.
[FilePath(AbsolutePath = true)]
[BoxGroup("Conditions")]
public string AbsolutePath;
// FilePath can also be configured to show an error, if the provided path is invalid.
[FilePath(RequireValidPath = true)]
public string ValidPath;
// By default, FilePath will enforce the use of forward slashes. It can also be configured to use backslashes instead.
[FilePath(UseBackslashes = true)]
public string Backslashes;
// FilePath also supports member references with the $ symbol.
[FilePath(ParentFolder = "$DynamicParent", Extensions = "$DynamicExtensions")]
public string DynamicFilePath;
public string DynamicParent = "Assets/Plugin/Sirenix";
public string DynamicExtensions = "cs, unity, jpg";
}
public FilePathAttribute()
true
the FilePath will provide an absolute path, instead of a relative one.
public bool AbsolutePath
public string Extensions
true
the file path will include the file's extension.
public bool IncludeFileExtension
public string ParentFolder
true
an error will be displayed for non-existing paths.
public bool RequireExistingPath
true
if you want backslashes instead.
public bool UseBackslashes