Namespace: | Sirenix.OdinInspector.Editor.Drawers |
Assembly: | Sirenix.OdinInspector.Editor |
[DrawerPriority(0, 0, 3000)]
public class InlineEditorAttributeDrawer<T> : OdinAttributeDrawer<InlineEditorAttribute, T>, IDisposable where T : Object
public InlineEditorAttributeDrawer()
public static readonly bool IsGameObject
protected override void DrawPropertyLayout(GUIContent label)
UnityEngine.GUIContent | label | The label. |
protected override void Initialize()