Namespace: | Sirenix.Utilities.Editor |
Assembly: | Sirenix.Utilities.Editor |
public sealed class ObjectPicker<T>
public T CurrentSelectedObject { get; }
public bool IsPickerOpen { get; }
public bool IsReadyToClaim { get; }
public T ClaimObject()
T |
public static ObjectPicker<T> GetObjectPicker(object key)
System.Object | key |
ObjectPicker<T> |
public void ShowObjectPicker(object value, bool allowSceneObjects, Rect buttonRect = null, bool isUnitySerialized = false)
System.Object | value | |
System.Boolean | allowSceneObjects | |
UnityEngine.Rect | buttonRect | |
System.Boolean | isUnitySerialized |