Namespace: | Sirenix.OdinInspector.Editor |
Assembly: | Sirenix.Utilities.Editor |
public static class UnityEditorEventUtility
public static readonly bool HasOnProjectChanged
public static void DelayAction(Action action)
System.Action | action |
public static void DelayAction(Action action, bool excludeGuiEventHooks)
System.Action | action | |
System.Boolean | excludeGuiEventHooks |
As opposed to DelayAction(Action), this method is safe to call from any thread, and will delay the actual subscription to a safe time.
public static void DelayActionThreadSafe(Action action)
System.Action | action |
public static event Action<SceneView> DuringSceneGUI
public static event Action EditorApplication_delayCall
public static event Action OnProjectChanged