Version 3.1.11.0

Odin has a dedicated attribute overview with examples

ProgressBarAttribute class

Namespace: Sirenix.OdinInspector
Assembly: Sirenix.OdinInspector.Attributes
[AttributeUsage(AttributeTargets.Assembly | AttributeTargets.Module | AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Enum | AttributeTargets.Constructor | AttributeTargets.Method | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Interface | AttributeTargets.Parameter | AttributeTargets.Delegate | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter | AttributeTargets.All, AllowMultiple = false, Inherited = true)]
[Conditional("UNITY_EDITOR")]
public sealed class ProgressBarAttribute : Attribute, _Attribute

Draws a horizontal progress bar based on the value of the property.

Use it for displaying a meter to indicate how full an inventory is, or to make a visual indication of a health bar.

Inheritance
  • System.Object
  • System.Attribute
  • ProgressBarAttribute
Example

The following example shows how ProgressBar can be used.

public class ProgressBarExample : MonoBehaviour
{
	// Default progress bar.
	[ProgressBar(0, 100)]
	public int ProgressBar;

	// Health bar.
	[ProgressBar(0, 100, ColorMember = "GetHealthBarColor")]
	public float HealthBar = 50;

	private Color GetHealthBarColor(float value)
	{
		// Blends between red, and yellow color for when the health is below 30,
		// and blends between yellow and green color for when the health is above 30.
		return Color.Lerp(Color.Lerp(
			Color.red, Color.yellow, MathUtilities.LinearStep(0f, 30f, value)),
			Color.green, MathUtilities.LinearStep(0f, 100f, value));
	}

	// Stacked health bar.
	// The ProgressBar attribute is placed on property, without a set method, so it can't be edited directly.
	// So instead we have this Range attribute on a float to change the value.
	[Range(0, 300)]
	public float StackedHealth;

	[ProgressBar(0, 100, ColorMember = "GetStackedHealthColor", BackgroundColorMember = "GetStackHealthBackgroundColor")]
	private float StackedHealthProgressBar
	{
		// Loops the stacked health value between 0, and 100.
		get { return this.StackedHealth - 100 * (int)((this.StackedHealth - 1) / 100); }
	}

	private Color GetStackedHealthColor()
	{
		return
			this.StackedHealth > 200 ? Color.cyan :
			this.StackedHealth > 100 ? Color.green :
			Color.red;
	}

	private Color GetStackHealthBackgroundColor()
	{
		return
			this.StackedHealth > 200 ? Color.green :
			this.StackedHealth > 100 ? Color.red :
			new Color(0.16f, 0.16f, 0.16f, 1f);
	}

	// Custom color and height.
	[ProgressBar(-100, 100, r: 1, g: 1, b: 1, Height = 30)]
	public short BigProgressBar = 50;

    // You can also reference members by name to dynamically assign the min and max progress bar values.
    [ProgressBar("DynamicMin", "DynamicMax")]
    public float DynamicProgressBar;

    public float DynamicMin, DynamicMax;
}

Constructors

ProgressBarAttribute(Double, Double, Single, Single, Single)
Draws a progress bar for the value.
public ProgressBarAttribute(double min, double max, float r = 0.15F, float g = 0.47F, float b = 0.74F)
Parameters
System.Double min

The minimum value.

System.Double max

The maximum value.

System.Single r

The red channel of the color of the progress bar.

System.Single g

The green channel of the color of the progress bar.

System.Single b

The blue channel of the color of the progress bar.

ProgressBarAttribute(Double, String, Single, Single, Single)
Draws a progress bar for the value.
public ProgressBarAttribute(double min, string maxGetter, float r = 0.15F, float g = 0.47F, float b = 0.74F)
Parameters
System.Double min

The minimum value.

System.String maxGetter

A resolved string that should evaluate to a float value, and will be used as the max bounds.

System.Single r

The red channel of the color of the progress bar.

System.Single g

The green channel of the color of the progress bar.

System.Single b

The blue channel of the color of the progress bar.

ProgressBarAttribute(String, Double, Single, Single, Single)
Draws a progress bar for the value.
public ProgressBarAttribute(string minGetter, double max, float r = 0.15F, float g = 0.47F, float b = 0.74F)
Parameters
System.String minGetter

A resolved string that should evaluate to a float value, and will be used as the min bounds.

System.Double max

The maximum value.

System.Single r

The red channel of the color of the progress bar.

System.Single g

The green channel of the color of the progress bar.

System.Single b

The blue channel of the color of the progress bar.

ProgressBarAttribute(String, String, Single, Single, Single)
Draws a progress bar for the value.
public ProgressBarAttribute(string minGetter, string maxGetter, float r = 0.15F, float g = 0.47F, float b = 0.74F)
Parameters
System.String minGetter

A resolved string that should evaluate to a float value, and will be used as the min bounds.

System.String maxGetter

A resolved string that should evaluate to a float value, and will be used as the max bounds.

System.Single r

The red channel of the color of the progress bar.

System.Single g

The green channel of the color of the progress bar.

System.Single b

The blue channel of the color of the progress bar.

Fields

B
The blue channel of the color of the progress bar.
public float B
BackgroundColorGetter
Optional resolved string that should evaluate to a Color value, to dynamically change the background color of the progress bar. Default background color is (0.16, 0.16, 0.16, 1).
public string BackgroundColorGetter
ColorGetter
Optional resolved string that should evaluate to a Color value, to dynamically change the color of the progress bar.
public string ColorGetter
CustomValueStringGetter
A resolved string to get a custom value label string from.
public string CustomValueStringGetter
G
The green channel of the color of the progress bar.
public float G
Height
The height of the progress bar in pixels. Defaults to 12 pixels.
public int Height
Max
The maximum value.
public double Max
MaxGetter
A resolved string that should evaluate to a float value, and will be used as the max bounds.
public string MaxGetter
Min
The minimum value.
public double Min
MinGetter
A resolved string that should evaluate to a float value, and will be used as the min bounds.
public string MinGetter
R
The red channel of the color of the progress bar.
public float R
Segmented
If true then the progress bar will be drawn in tiles.
public bool Segmented

Properties

Color
public Color Color { get; }
DrawValueLabel
If true then there will be drawn a value label on top of the progress bar.
public bool DrawValueLabel { get; set; }
DrawValueLabelHasValue
Gets a value indicating if the user has set a custom DrawValueLabel value.
public bool DrawValueLabelHasValue { get; }
ValueLabelAlignment
The alignment of the value label on top of the progress bar. Defaults to center.
public TextAlignment ValueLabelAlignment { get; set; }
ValueLabelAlignmentHasValue
Gets a value indicating if the user has set a custom ValueLabelAlignment value.
public bool ValueLabelAlignmentHasValue { get; }