| Namespace: | Sirenix.OdinInspector.Editor |
| Assembly: | Sirenix.OdinInspector.Editor |
public static class OdinPrefabUtility
public static GameObject GetNearestPrefabAsset(Object obj)
| UnityEngine.Object | obj |
| UnityEngine.GameObject |
public static PrefabKind GetPrefabKind(InspectorProperty prop)
| InspectorProperty | prop |
| PrefabKind |
public static PrefabKind GetPrefabKind(Object obj)
| UnityEngine.Object | obj |
| PrefabKind |
public static GameObject OpenPrefabStage(string prefabAssetPath, GameObject openedFromInstance)
| System.String | prefabAssetPath | |
| UnityEngine.GameObject | openedFromInstance |
| UnityEngine.GameObject |
public static void UpdatePrefabInstancePropertyModifications(Object prefabInstance, bool withUndo)
| UnityEngine.Object | prefabInstance | |
| System.Boolean | withUndo |