Version 3.3.1.2

Odin has a dedicated attribute overview with examples

HideLabelAttribute class

Namespace: Sirenix.OdinInspector
Assembly: Sirenix.OdinInspector.Attributes
[AttributeUsage(AttributeTargets.Assembly | AttributeTargets.Module | AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Enum | AttributeTargets.Constructor | AttributeTargets.Method | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Interface | AttributeTargets.Parameter | AttributeTargets.Delegate | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter | AttributeTargets.All)]
[Conditional("UNITY_EDITOR")]
public class HideLabelAttribute : Attribute, _Attribute

HideLabel is used on any property, and hides the label in the inspector.

Use this to hide the label of properties in the inspector.

Inheritance
  • System.Object
  • System.Attribute
  • HideLabelAttribute
Example

The following example show how HideLabel is used to hide the label of a game object property.

public class MyComponent : MonoBehaviour
{
	[HideLabel]
	public GameObject MyGameObjectWithoutLabel;
}

Constructors

HideLabelAttribute()
public HideLabelAttribute()