Namespace: | Sirenix.OdinInspector |
Assembly: | Sirenix.OdinInspector.Attributes |
[AttributeUsage(AttributeTargets.Assembly | AttributeTargets.Module | AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Enum | AttributeTargets.Constructor | AttributeTargets.Method | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Interface | AttributeTargets.Parameter | AttributeTargets.Delegate | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter | AttributeTargets.All)]
[Conditional("UNITY_EDITOR")]
public class HideLabelAttribute : Attribute, _Attribute
HideLabel is used on any property, and hides the label in the inspector.
Use this to hide the label of properties in the inspector.
The following example show how HideLabel is used to hide the label of a game object property.
public class MyComponent : MonoBehaviour
{
[HideLabel]
public GameObject MyGameObjectWithoutLabel;
}
public HideLabelAttribute()