Namespace: | Sirenix.Serialization.Editor |
Assembly: | Sirenix.Serialization |
public sealed class AOTSupportScanner : IDisposable
public AOTSupportScanner()
public static bool AllowRegisterType(Type type)
System.Type | type |
System.Boolean |
public void BeginScan()
public void Dispose()
public List<Type> EndScan()
System.Collections.Generic.List<System.Type> |
public bool ScanAllAddressables(bool includeAssetDependencies, bool showProgressBar)
System.Boolean | includeAssetDependencies | |
System.Boolean | showProgressBar |
System.Boolean |
public bool ScanAllAssetBundles(bool showProgressBar)
System.Boolean | showProgressBar |
System.Boolean |
public bool ScanAllResources(bool includeResourceDependencies, bool showProgressBar, List<string> resourcesPaths = null)
System.Boolean | includeResourceDependencies | |
System.Boolean | showProgressBar | |
System.Collections.Generic.List<System.String> | resourcesPaths |
System.Boolean |
public bool ScanAsset(string assetPath, bool includeAssetDependencies)
System.String | assetPath | |
System.Boolean | includeAssetDependencies |
System.Boolean |
public bool ScanAssetBundle(string bundle)
System.String | bundle |
System.Boolean |
public bool ScanBuildScenes(bool includeSceneDependencies, bool showProgressBar)
System.Boolean | includeSceneDependencies | |
System.Boolean | showProgressBar |
System.Boolean |
public void ScanObject(Object obj)
UnityEngine.Object | obj |
public bool ScanPreloadedAssets(bool showProgressBar)
System.Boolean | showProgressBar |
System.Boolean |
public bool ScanScenes(string[] scenePaths, bool includeSceneDependencies, bool showProgressBar)
System.String[] | scenePaths | |
System.Boolean | includeSceneDependencies | |
System.Boolean | showProgressBar |
System.Boolean |