Version 2.1.0.0

AOTSupportScanner class

Namespace: Sirenix.Serialization.Editor
Assembly: Sirenix.Serialization
public sealed class AOTSupportScanner : IDisposable
Inheritance
  • System.Object
  • AOTSupportScanner

Constructors

AOTSupportScanner()
public AOTSupportScanner()

Methods

BeginScan()
public void BeginScan()
Dispose()
public void Dispose()
EndScan()
public List<Type> EndScan()
Returns
System.Collections.Generic.List<System.Type>

ScanAllAssetBundles(Boolean)
public bool ScanAllAssetBundles(bool showProgressBar)
Parameters
System.Boolean showProgressBar

Returns
System.Boolean

ScanAllResources(Boolean, Boolean, List<String>)
public bool ScanAllResources(bool includeResourceDependencies, bool showProgressBar, List<string> resourcesPaths = null)
Parameters
System.Boolean includeResourceDependencies

System.Boolean showProgressBar

System.Collections.Generic.List<System.String> resourcesPaths

Returns
System.Boolean

ScanAsset(String, Boolean)
public bool ScanAsset(string assetPath, bool includeAssetDependencies)
Parameters
System.String assetPath

System.Boolean includeAssetDependencies

Returns
System.Boolean

ScanAssetBundle(String)
public bool ScanAssetBundle(string bundle)
Parameters
System.String bundle

Returns
System.Boolean

ScanBuildScenes(Boolean, Boolean)
public bool ScanBuildScenes(bool includeSceneDependencies, bool showProgressBar)
Parameters
System.Boolean includeSceneDependencies

System.Boolean showProgressBar

Returns
System.Boolean

ScanObject(Object)
public void ScanObject(Object obj)
Parameters
UnityEngine.Object obj

ScanPreloadedAssets(Boolean)
public bool ScanPreloadedAssets(bool showProgressBar)
Parameters
System.Boolean showProgressBar

Returns
System.Boolean

ScanScenes(String[], Boolean, Boolean)
public bool ScanScenes(string[] scenePaths, bool includeSceneDependencies, bool showProgressBar)
Parameters
System.String[] scenePaths

System.Boolean includeSceneDependencies

System.Boolean showProgressBar

Returns
System.Boolean