Namespace: | Sirenix.Serialization |
Assembly: | Sirenix.Serialization |
public class LayerMaskFormatter : MinimalBaseFormatter<LayerMask>, IFormatter<LayerMask>, IFormatter
public LayerMaskFormatter()
protected override void Read(ref LayerMask value, IDataReader reader)
UnityEngine.LayerMask | value | The value to read into. |
Sirenix.Serialization.IDataReader | reader | The reader to use. |
protected override void Write(ref LayerMask value, IDataWriter writer)
UnityEngine.LayerMask | value | The value to write from. |
Sirenix.Serialization.IDataWriter | writer | The writer to use. |