Version 3.3.1.2

Odin has a dedicated attribute overview with examples

HideIfGroupAttribute class

Namespace: Sirenix.OdinInspector
Assembly: Sirenix.OdinInspector.Attributes
[Conditional("UNITY_EDITOR")]
public class HideIfGroupAttribute : PropertyGroupAttribute, _Attribute

HideIfGroup allows for showing or hiding a group of properties based on a condition.

The attribute is a group attribute and can therefore be combined with other group attributes, and even be used to show or hide entire groups.

Note that in the vast majority of cases where you simply want to be able to control the visibility of a single group, it is better to use the VisibleIf parameter that *all* group attributes have.

Inheritance

Constructors

HideIfGroupAttribute(String, Boolean)
Makes a group that can be shown or hidden based on a condition.
public HideIfGroupAttribute(string path, bool animate = true)
Parameters
System.String path

The group path.

System.Boolean animate

If true then a fade animation will be played when the group is hidden or shown.

HideIfGroupAttribute(String, Object, Boolean)
Makes a group that can be shown or hidden based on a condition.
public HideIfGroupAttribute(string path, object value, bool animate = true)
Parameters
System.String path

The group path.

System.Object value

The value the member should equal for the property to shown.

System.Boolean animate

If true then a fade animation will be played when the group is hidden or shown.

Fields

Value
The optional member value.
public object Value

Properties

Animate
Whether or not to visually animate group visibility changes.
public bool Animate { get; set; }
Condition
A resolved string that defines the condition to check the value of, such as a member name or an expression.
public string Condition { get; set; }

Methods

CombineValuesWith(PropertyGroupAttribute)
Combines HideIfGroup attributes.
protected override void CombineValuesWith(PropertyGroupAttribute other)
Parameters
PropertyGroupAttribute other

Another ShowIfGroup attribute.