Version 3.3.0.1

UnityPropertyEmitter.Handle class

Namespace: Sirenix.OdinInspector.Editor
Assembly: Sirenix.OdinInspector.Editor
public class Handle : IDisposable
A handle for a set of emitted Unity objects. When disposed (or collected by the GC) this handle will queue the emitted object instances for destruction.
Inheritance
  • System.Object
  • UnityPropertyEmitter.Handle

Constructors

Handle(SerializedProperty, Object[])
Initializes a new instance of the UnityPropertyEmitter.Handle class.
public Handle(SerializedProperty unityProperty, Object[] objects)
Parameters
UnityEditor.SerializedProperty unityProperty

The unity property to represent.

UnityEngine.Object[] objects

The objects to represent.

Fields

Objects
The Unity objects to represent.
public readonly Object[] Objects
UnityProperty
The unity property to represent.
public readonly SerializedProperty UnityProperty

Methods

Dispose()
public void Dispose()
Finalize()
Finalizes an instance of the UnityPropertyEmitter.Handle class.
protected void Finalize()