Namespace: | Sirenix.Serialization |
Assembly: | Sirenix.Serialization.Config |
public enum DataFormat
This format has rather sluggish performance and allocates frightening amounts of string garbage.
This format is highly inefficient, and is primarily used for ensuring that Unity assets are mergeable by individual values when saved in Unity's text format. This makes serialized values more robust and data recovery easier in case of issues.
This format is *not* recommended for use in builds.