Namespace: | Sirenix.OdinInspector |
Assembly: | Sirenix.OdinInspector.Attributes |
[AttributeUsage(AttributeTargets.Assembly | AttributeTargets.Module | AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Enum | AttributeTargets.Constructor | AttributeTargets.Method | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Interface | AttributeTargets.Parameter | AttributeTargets.Delegate | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter | AttributeTargets.All, AllowMultiple = false, Inherited = true)]
[Conditional("UNITY_EDITOR")]
public sealed class SceneObjectsOnlyAttribute : Attribute, _Attribute
SceneObjectsOnly is used on object properties, and restricts the property to scene objects, and not project assets.
Use this when you want to ensure an object is a scene object, and not from a project asset.
The following example shows a component with a game object property, that must be from a scene, and not a prefab asset.
public MyComponent : MonoBehaviour
{
[SceneObjectsOnly]
public GameObject MyPrefab;
}
public SceneObjectsOnlyAttribute()