Namespace: | Sirenix.Serialization |
Assembly: | Sirenix.Serialization |
public class Vector4Formatter : MinimalBaseFormatter<Vector4>, IFormatter<Vector4>, IFormatter
public Vector4Formatter()
protected override void Read(ref Vector4 value, IDataReader reader)
UnityEngine.Vector4 | value | The value to read into. |
Sirenix.Serialization.IDataReader | reader | The reader to use. |
protected override void Write(ref Vector4 value, IDataWriter writer)
UnityEngine.Vector4 | value | The value to write from. |
Sirenix.Serialization.IDataWriter | writer | The writer to use. |