Namespace: | Sirenix.Utilities.Editor |
Assembly: | Sirenix.Utilities.Editor |
public static class CleanupUtility
public static void DestroyObjectOnAssemblyReload(Object unityObj)
UnityEngine.Object | unityObj |
public static void DisposeObjectOnAssemblyReload(IDisposable disposable)
System.IDisposable | disposable |