Delayed Property Attribute

Delays applying changes to properties while they still being edited in the inspector. Similar to Unity's built-in Delayed attribute, but this attribute can also be applied to properties.

// Delayed and DelayedProperty attributes are virtually identical... [Delayed] [OnValueChanged("OnValueChanged")] public int DelayedField; // ... but the DelayedProperty can, as the name suggests, also be applied to properties. [ShowInInspector, DelayedProperty] [OnValueChanged("OnValueChanged")] public string DelayedProperty { get; set; } private void OnValueChanged() { Debug.Log("Value changed!"); }