On Inspector GUIAttribute

OnInspectorGUI is used on any property, and will call the specified function whenever the inspector code is running. Use this to create custom inspector GUI for an object.

[OnInspectorInit("@Texture = Sirenix.Utilities.Editor.EditorIcons.OdinInspectorLogo")] [OnInspectorGUI("DrawPreview", append: true)] public Texture2D Texture; private void DrawPreview() { if (this.Texture == null) return; GUILayout.BeginVertical(GUI.skin.box); GUILayout.Label(this.Texture); GUILayout.EndVertical(); } [OnInspectorGUI] private void OnInspectorGUI() { UnityEditor.EditorGUILayout.HelpBox("OnInspectorGUI can also be used on both methods and properties", UnityEditor.MessageType.Info); }