Asset List Attribute

AssetLists is used on lists and arrays and single elements of unity types, and replaces the default list drawer with a list of all possible assets with the specified filter. Use this to both filter and include or exclude assets from a list or an array, without navigating the project window.

[PreviewField(70, ObjectFieldAlignment.Center)]
public Texture2D SingleObject;

[AssetList(Path = "/Plugins/Sirenix/")]
public List<ScriptableObject> AssetList;

[FoldoutGroup("Filtered AssetLists examples", expanded: false)]
[AssetList(Path = "Plugins/Sirenix/")]
public UnityEngine.Object Object;

[AssetList(AutoPopulate = true)]
[FoldoutGroup("Filtered AssetLists examples")]
public List<PrefabRelatedAttributesExamples> AutoPopulatedWhenInspected;

[AssetList(LayerNames = "MyLayerName")]
[FoldoutGroup("Filtered AssetLists examples")]
public GameObject[] AllPrefabsWithLayerName;

[AssetList(AssetNamePrefix = "Rock")]
[FoldoutGroup("Filtered AssetLists examples")]
public List<GameObject> PrefabsStartingWithRock;

[FoldoutGroup("Filtered AssetLists examples")]
[AssetList(Tags = "MyTagA, MyTabB", Path = "/Plugins/Sirenix/")]
public List<GameObject> GameObjectsWithTag;

[FoldoutGroup("Filtered AssetLists examples")]
[AssetList(CustomFilterMethod = "HasRigidbodyComponent")]
public List<GameObject> MyRigidbodyPrefabs;

private bool HasRigidbodyComponent(GameObject obj)
    return obj.GetComponent<Rigidbody>() != null;

This website is brand new and built with the Odin 2.1 beta in mind. This means you might discover some features such as attribute expressions that are only available in the beta.

You can download the 2.1 beta from here and read the patch-notes here.