Show Drawer Chain Attribute

ShowDrawerChain lists all prepend, append and value drawers being used in the inspector. This is great in situations where you want to debug, and want to know which drawers might be involved in drawing the property.

[HorizontalGroup(Order = 1)]
[ShowInInspector, ToggleLeft]
public bool ToggleHideIf { get { Sirenix.Utilities.Editor.GUIHelper.RequestRepaint(); return UnityEditor.EditorApplication.timeSinceStartup % 3 < 1.5f; } }

[HorizontalGroup]
[ShowInInspector, HideLabel, ProgressBar(0, 1.5f)]
private double Animate { get { return Math.Abs(UnityEditor.EditorApplication.timeSinceStartup % 3 - 1.5f); } }

[InfoBox(
    "Any drawer not used will be greyed out so that you can more easily debug the drawer chain. You can see this by toggling the above toggle field.\n\n" +
    "If you have any custom drawers they will show up with green names in the drawer chain.")]
[ShowDrawerChain]
[HideIf("ToggleHideIf")]
[PropertyOrder(2)]
public GameObject SomeObject;

[Range(0, 10)]
[ShowDrawerChain]
public float SomeRange;