// Ints
[Title("Int")]
[MinValue(0)]
public int IntMinValue0;
[MaxValue(0)]
public int IntMaxValue0;
// Floats
[Title("Float")]
[MinValue(0)]
public float FloatMinValue0;
[MaxValue(0)]
public float FloatMaxValue0;
// Vectors
[Title("Vectors")]
[MinValue(0)]
public Vector3 Vector3MinValue0;
[MaxValue(0)]
public Vector3 Vector3MaxValue0;