[PropertyOrder(int.MinValue), OnInspectorGUI]
private void DrawIntroInfoBox()
{
SirenixEditorGUI.InfoMessageBox("Out of the box, Odin significantly upgrades the drawing of lists and arrays in the inspector - across the board, without you ever lifting a finger.");
}
[Title("List Basics")]
[InfoBox("List elements can now be dragged around to reorder them and deleted individually, and lists have paging (try adding a lot of elements!). You can still drag many assets at once into lists from the project view - just drag them into the list itself and insert them where you want to add them.")]
public List<float> FloatList;
[InfoBox("Applying a [Range] attribute to this list instead applies it to all of its float entries.")]
[Range(0, 1)]
public float[] FloatRangeArray;
[InfoBox("Lists can be made read-only in different ways.")]
[ListDrawerSettings(IsReadOnly = true)]
public int[] ReadOnlyArray1 = new int[] { 1, 2, 3 };
[ReadOnly]
public int[] ReadOnlyArray2 = new int[] { 1, 2, 3 };
public SomeOtherStruct[] SomeStructList;
[Title("Advanced List Customization")]
[InfoBox("Using [ListDrawerSettings], lists can be customized in a wide variety of ways.")]
[ListDrawerSettings(NumberOfItemsPerPage = 5)]
public int[] FiveItemsPerPage;
[ListDrawerSettings(ShowIndexLabels = true, ListElementLabelName = "SomeString")]
public SomeStruct[] IndexLabels;
[ListDrawerSettings(DraggableItems = false, ShowFoldout = false, ShowIndexLabels = true, ShowPaging = false, ShowItemCount = false,
HideRemoveButton = true)]
public int[] MoreListSettings = new int[] { 1, 2, 3 };
[ListDrawerSettings(OnBeginListElementGUI = "BeginDrawListElement", OnEndListElementGUI = "EndDrawListElement")]
public SomeStruct[] InjectListElementGUI;
[ListDrawerSettings(OnTitleBarGUI = "DrawRefreshButton")]
public List<int> CustomButtons;
[ListDrawerSettings(CustomAddFunction = "CustomAddFunction")]
public List<int> CustomAddBehaviour;
[Serializable]
public struct SomeStruct
{
public string SomeString;
public int One;
public int Two;
public int Three;
}
[Serializable]
public struct SomeOtherStruct
{
[HorizontalGroup("Split", 55), PropertyOrder(-1)]
[PreviewField(50, Sirenix.OdinInspector.ObjectFieldAlignment.Left), HideLabel]
public UnityEngine.MonoBehaviour SomeObject;
[FoldoutGroup("Split/$Name", false)]
public int A, B, C;
[FoldoutGroup("Split/$Name", false)]
public int Two;
[FoldoutGroup("Split/$Name", false)]
public int Three;
private string Name { get { return this.SomeObject ? this.SomeObject.name : "Null"; } }
}
private void BeginDrawListElement(int index)
{
SirenixEditorGUI.BeginBox(this.InjectListElementGUI[index].SomeString);
}
private void EndDrawListElement(int index)
{
SirenixEditorGUI.EndBox();
}
private void DrawRefreshButton()
{
if (SirenixEditorGUI.ToolbarButton(EditorIcons.Refresh))
{
Debug.Log(this.CustomButtons.Count.ToString());
}
}
private int CustomAddFunction()
{
return this.CustomAddBehaviour.Count;
}