Type Info Box Attribute

The TypeInfoBox attribute adds an info box to the very top of a type in the inspector. Use this to add an info box to the top of a class in the inspector, without having to use neither the PropertyOrder nor the OnInspectorGUI attribute.

public MyType MyObject = new MyType(); [InfoBox("Click the pen icon to open a new inspector for the Scripty object.")] [InlineEditor] public MyScriptyScriptableObject Scripty; [Serializable] [TypeInfoBox("The TypeInfoBox attribute can be put on type definitions and will result in an InfoBox being drawn at the top of a property.")] public class MyType { public int Value; } //[TypeInfoBox("The TypeInfoBox attribute can also be used to display a text at the top of, for example, MonoBehaviours or ScriptableObjects.")] //public class MyScriptyScriptableObject : ScriptableObject //{ // public string MyText = ExampleHelper.GetString(); // [TextArea(10, 15)] // public string Box; //} [OnInspectorInit] private void CreateData() { Scripty = ExampleHelper.GetScriptableObject<MyScriptyScriptableObject>("Scripty"); } [OnInspectorDispose] private void CleanupData() { if (Scripty != null) UnityEngine.Object.DestroyImmediate(Scripty); }