Enable In Attribute

Enables a member based on which type of a prefab and instance it is in.

[EnableIn(PrefabKind.InstanceInScene)] public string InstanceInScene = "Instances of prefabs in scenes"; [EnableIn(PrefabKind.InstanceInPrefab)] public string InstanceInPrefab = "Instances of prefabs nested inside other prefabs"; [EnableIn(PrefabKind.Regular)] public string Regular = "Regular prefab assets"; [EnableIn(PrefabKind.Variant)] public string Variant = "Prefab variant assets"; [EnableIn(PrefabKind.NonPrefabInstance)] public string NonPrefabInstance = "Non-prefab component or gameobject instances in scenes"; [EnableIn(PrefabKind.PrefabInstance)] public string PrefabInstance = "Instances of regular prefabs, and prefab variants in scenes or nested in other prefabs"; [EnableIn(PrefabKind.PrefabAsset)] public string PrefabAsset = "Prefab assets and prefab variant assets"; [EnableIn(PrefabKind.PrefabInstanceAndNonPrefabInstance)] public string PrefabInstanceAndNonPrefabInstance = "Prefab Instances, as well as non-prefab instances";