Asset Selector Attribute

The AssetSelector attribute prepends a small button next to the object field that will present the user with a dropdown of assets to select from which can be customized from the attribute.

[AssetSelector]
public Material AnyAllMaterials;

[AssetSelector]
public Material[] ListOfAllMaterials;

[AssetSelector(FlattenTreeView = true)]
public PhysicMaterial NoTreeView;

[AssetSelector(Paths = "Assets/MyScriptableObjects")]
public ScriptableObject ScriptableObjectsFromFolder;

[AssetSelector(Paths = "Assets/MyScriptableObjects|Assets/Other/MyScriptableObjects")]
public Material ScriptableObjectsFromMultipleFolders;

[AssetSelector(Filter = "name t:type l:label")]
public UnityEngine.Object AssetDatabaseSearchFilters;

[Title("Other Minor Features")]

[AssetSelector(DisableListAddButtonBehaviour = true)]
public List<GameObject> DisableListAddButtonBehaviour;

[AssetSelector(DrawDropdownForListElements = false)]
public List<GameObject> DisableListElementBehaviour;

[AssetSelector(ExcludeExistingValuesInList = false)]
public List<GameObject> ExcludeExistingValuesInList;

[AssetSelector(IsUniqueList = false)]
public List<GameObject> DisableUniqueListBehaviour;

[AssetSelector(ExpandAllMenuItems = true)]
public List<GameObject> ExpandAllMenuItems;

[AssetSelector(DropdownTitle = "Custom Dropdown Title")]
public List<GameObject> CustomDropdownTitle;

This website is brand new and built with the Odin 2.1 beta in mind. This means you might discover some features such as attribute expressions that are only available in the beta.

You can download the 2.1 beta from here and read the patch-notes here.