Namespace: | Sirenix.OdinValidator.Editor.Validators |
Assembly: | Sirenix.OdinValidator.Editor |
public class ShaderCompilerErrorsValidator : RootObjectValidator<Shader>, IValidator, DefaultValidatorLocator.IValueValidator_InternalTemporaryHack
public ShaderCompilerErrorsValidator()
[EnableIf("IsSupported")]
public bool LogWarnings
[ShowInInspector]
public bool IsSupported { get; }
protected override bool CanValidateObject(Shader obj)
UnityEngine.Shader | obj |
System.Boolean |
protected override void Validate(ValidationResult result)
ValidationResult | result |