Namespace: | Sirenix.OdinValidator.Editor |
Assembly: | Sirenix.OdinValidator.Editor |
public struct ValidationWorkItem : IEquatable<ValidationWorkItem>
public ValidationWorkItem(object nonUnityObjectValue, string assetGuid, SceneReference? scene, int instanceID, ProjectEventSource projectEventSource)
System.Object | nonUnityObjectValue | |
System.String | assetGuid | |
System.Nullable<SceneReference> | scene | |
System.Int32 | instanceID | |
ProjectEventSource | projectEventSource |
public string AssetGuid
public int InstanceID
public object NonUnityObjectValue
public uint ResultCountEstimate
public SceneReference? Scene
public ProjectEventSource Source
public override bool Equals(object obj)
System.Object | obj |
System.Boolean |
public override int GetHashCode()
System.Int32 |
public bool IsValid()
System.Boolean |
public string ToNiceString()
System.String |
public static bool operator ==(ValidationWorkItem x, ValidationWorkItem y)
ValidationWorkItem | x | |
ValidationWorkItem | y |
System.Boolean |
public static bool operator !=(ValidationWorkItem x, ValidationWorkItem y)
ValidationWorkItem | x | |
ValidationWorkItem | y |
System.Boolean |