Namespace: | Sirenix.OdinValidator.Editor |
Assembly: | Sirenix.OdinValidator.Editor |
public struct ValidationItem
public string AddressableGroup
public ValidationItem.AssetToValidate Asset
public string AssetBundle
public bool Enabled
public Object Object
public ValidationItem.SceneToValidate Scene
public ValidationItem.ValidationItemType Type
public static ValidationItem FromAddressableGroup(string addressableGroup)
System.String | addressableGroup |
ValidationItem |
public static ValidationItem FromAssetBundle(string assetBundle)
System.String | assetBundle |
ValidationItem |
public static ValidationItem FromAssetPath(string path)
System.String | path |
ValidationItem |
public static ValidationItem FromAssetPath(string path, string filter = null)
System.String | path | |
System.String | filter |
ValidationItem |
public static ValidationItem FromOpenScenes(bool includeAssetDeps = false)
System.Boolean | includeAssetDeps |
ValidationItem |
public static ValidationItem FromSceneFolderPath(string path, bool includeAssetDeps = false)
System.String | path | |
System.Boolean | includeAssetDeps |
ValidationItem |
public static ValidationItem FromSceneGuid(string guid, bool includeAssetDeps = false)
System.String | guid | |
System.Boolean | includeAssetDeps |
ValidationItem |
public static ValidationItem FromScenePath(string path, bool includeAssetDeps = false)
System.String | path | |
System.Boolean | includeAssetDeps |
ValidationItem |
public static ValidationItem FromScenesInBuildOptions(bool includeAssetDeps = false)
System.Boolean | includeAssetDeps |
ValidationItem |
public static ValidationItem FromUnityObjectReference(Object obj)
UnityEngine.Object | obj |
ValidationItem |