Namespace: | Sirenix.OdinValidator.Editor |
Assembly: | Sirenix.OdinValidator.Editor |
public static class SceneValidationWidget
public static SceneValidationWidget.WidgetAnchor GetClosestAnchor(Rect area, Vector2 position)
UnityEngine.Rect | area | |
UnityEngine.Vector2 | position |
public static Vector2 GetOffsetForAnchorOfWidgetRectInArea(Rect area, Rect widget, SceneValidationWidget.WidgetAnchor anchor)
UnityEngine.Rect | area | |
UnityEngine.Rect | widget | |
SceneValidationWidget.WidgetAnchor | anchor |
UnityEngine.Vector2 |
public static SceneValidationWidget.WidgetAnchor InvertAnchor(SceneValidationWidget.WidgetAnchor anchor)
SceneValidationWidget.WidgetAnchor | anchor |
public static bool IsAnchorLeft(SceneValidationWidget.WidgetAnchor anchor)
SceneValidationWidget.WidgetAnchor | anchor |
System.Boolean |
public static Rect TransformFromToAnchor(Rect area, Rect rect, SceneValidationWidget.WidgetAnchor from, SceneValidationWidget.WidgetAnchor to)
UnityEngine.Rect | area | |
UnityEngine.Rect | rect | |
SceneValidationWidget.WidgetAnchor | from | |
SceneValidationWidget.WidgetAnchor | to |
UnityEngine.Rect |
public static Rect TransformToAnchor(Rect area, Rect rect, SceneValidationWidget.WidgetAnchor anchor)
UnityEngine.Rect | area | |
UnityEngine.Rect | rect | |
SceneValidationWidget.WidgetAnchor | anchor |
UnityEngine.Rect |
public static Vector2 TransformToAnchor(Vector2 vector, SceneValidationWidget.WidgetAnchor anchor)
UnityEngine.Vector2 | vector | |
SceneValidationWidget.WidgetAnchor | anchor |
UnityEngine.Vector2 |