Version 2.1.0.0

OdinGettingStartedWindow class

Namespace: Sirenix.OdinInspector.Editor
Assembly: Sirenix.OdinInspector.Editor
public class OdinGettingStartedWindow : OdinEditorWindow, ISerializationCallbackReceiver
The Odin Getting Started Window
Inheritance
Implements
  • UnityEngine.ISerializationCallbackReceiver
See Also

Constructors

OdinGettingStartedWindow()
public OdinGettingStartedWindow()

Properties

UseScrollView
Gets a value indicating whether the window should draw a scroll view.
public override bool UseScrollView { get; set; }

Methods

Initialize()
Initialize get called by OnEnable and by OnGUI after assembly reloads which often happens when you recompile or enter and exit play mode.
protected override void Initialize()
OnGUI()
Draws the Odin Editor Window.
protected override void OnGUI()
ShowWindow()
Shows the window.
public static void ShowWindow()

This website is brand new and built with the Odin 2.1 beta in mind. This means you might discover some features such as attribute expressions that are only available in the beta.

You can download the 2.1 beta from here and read the patch-notes here.