Have you made any useful utilities with Odin?
Login and submit your creations hereA set of components that allows the creation of conditional tests inside the inspector.
While developing a roguelike in Unity, I realized that it would be faster to expose game data to the game designers so that they could themselves create useful conditionals needed in the game's runtime (e.g., only trigger an ability if health is below 50%, or only do this when moving, and so forth).
So I made this system based on two plug-and-play scripts that allow you to create conditional tests in the Inspector inspired by UnityEvent's ease of use. With this system, you can create conditionals that, when evaluated, trigger either a true or false event, allowing greater flexibility inside the inspector. This helped us immensely in the game we were making and now that the game has been shipped, I decided to open-source it.