Namespace: | Sirenix.OdinInspector.Editor |
Assembly: | Sirenix.OdinInspector.Editor |
public class Handle : IDisposable
public Handle(SerializedProperty unityProperty, Object[] objects)
UnityEditor.SerializedProperty | unityProperty | The unity property to represent. |
UnityEngine.Object[] | objects | The objects to represent. |
public readonly Object[] Objects
public readonly SerializedProperty UnityProperty
public void Dispose()
protected void Finalize()