Version 3.3.0.1

Odin has a dedicated attribute overview with examples

DelayedPropertyAttribute class

Namespace: Sirenix.OdinInspector
Assembly: Sirenix.OdinInspector.Attributes
[AttributeUsage(AttributeTargets.Assembly | AttributeTargets.Module | AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Enum | AttributeTargets.Constructor | AttributeTargets.Method | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Interface | AttributeTargets.Parameter | AttributeTargets.Delegate | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter | AttributeTargets.All, AllowMultiple = false, Inherited = true)]
[Conditional("UNITY_EDITOR")]
public class DelayedPropertyAttribute : Attribute, _Attribute
Delays applying changes to properties while they still being edited in the inspector. Similar to Unity's built-in Delayed attribute, but this attribute can also be applied to properties.
Inheritance
  • System.Object
  • System.Attribute
  • DelayedPropertyAttribute

Constructors

DelayedPropertyAttribute()
public DelayedPropertyAttribute()