We come to you with big news: we are officially launching Odin Enterprise as of today!
To accompany this, we have made some changes to our EULA: most importantly, the new Odin Enterprise license is now required for any entity with revenue or funding greater than $200,000 USD in the last 12 months. In short, if you need Unity Pro, you will also need Odin Enterprise if you want to continue to receive updates.
Why, Odin?! You used to be cool!
Some of you may be raising your eyebrows at this, especially when you see our asking price, so we want to take a moment to explain why we have chosen to take this direction.
We are grateful to all of our customers for supporting Odin, but the truth is that our old licensing model simply has not been sustainable for us in the long term. A one-time purchase fee for all customers has left us with a growing customer base to support, without a mechanism to grow our capacity to support them. It's a difficult position to be in, with customer support taking up an ever increasing proportion of our time. The new Enterprise license is our answer to this dilemma.
These are the most important changes we are making:
Enterprise is pretty expensive. What's the deal with that?
Odin has always had great value. At a price of $55 USD, you receive a battle-tested plugin that represents many tens of thousands of hours of work and development time. Even if you put a very low value on your own time, then if Odin has saved you just a few hours throughout all of the time you've used it, you've already made your money back.
For larger companies, this logic gets even more relevant. If we do some quick napkin math, then at the average wage of a game developer in the US, Odin needs to save a company just 10 hours per developer per year, before the money is earned back. As that is a very conservative, low ballpark figure for how much time Odin saves you and how much quality of life it adds to your project, we feel that the price is both fair and reasonable.
I'm not rich! What does this mean for me?
We've always wanted to do right by our customers. Therefore, as an eligible Personal license owner, you will continue to receive updates to Odin, exactly as you always have. In essence, for you, nothing has changed in terms of your rights to use Odin and receive updates perpetually.
Odin has grown to have a vibrant community of people helping each other, for which we are very thankful. Going forward, you may notice that we will be a little less active in the public, 'free' support channels, such as #odin-help on Discord. This doesn't mean there will be no support, but paying Enterprise customers will be prioritized. Bug reports will, of course, continue to receive our full attention, and we will likewise continue to put out more YouTube content and tutorials for the entire community.
We want to close off by saying that we are very excited to take Odin and our company in this direction, and that we firmly believe this is the way forward, if we want to continue to provide you, our customers, with top quality, well-maintained products. We sincerely hope that you will all benefit greatly from our work for many more years to come.
You can read the full new EULA here. Finally, we have also made minor updates to our Privacy Policy and our Terms of Service to reflect internal structural changes in our company and publishing setup.
Many regards,
The Sirenix team